Hello there everyone,
Welcome to our last update of 2019, where we'll show you not only the latest news of Solasta but also a full recap of this eventful year, bloopers included! Strap up, you're in for a ride! Important info: If you haven't yet completed your CrowdOx Survey, please don't forget to do so quickly! We can't send you any Kickstarter rewards if you don't complete it.
Environment & Levels
When we talked about dungeon crawling and exploration in Solasta, quite a few of you were worried about the entire game taking place inside a dungeon. Time and again we've said that this was not the case... Now is the time for us to prove it with a screenshot of a new level!
Whatever you do. Do. Not. Fall.
Of course, that's not the only thing we've been working on. We've been talking about our capital city a few times in the previous updates, so here is a very - and by that I mean VERY - early glimpse at it. Please keep in mind that almost everything here is placeholder for the moment.
I see skies of grey, clouds of grey. And I think to myself, what a wonderful world.
Art Direction - Research & Concept Arts
When it comes to art direction, you're probably expecting sketches and illustrations (and you would be right). But did you also know that lighting & ambiance are important parts of the art direction? This is actually something that is quite difficult to get right, and we've been doing a lot of iterations on existing levels to make sure our future players will get to enjoy exploring our dungeons as much as we do.
Here is a level we've previously teased, with new fog and lighting (in-game screenshot, we forgot to remove the cursor...)
Can't wait for people to try it out! Some of you also asked for us to show some female haircut since we only showed male ones last time. Well, you know what they say - ask and you shall receive!
Which one do you prefer? #1 is my personal favorite!
Monsters & Enemies
When we revealed our friendly Goblin last week, we forgot to include his concept art! As a reminder, most if not all 3D models are created from a 2D concept art if they are important elements of the game.
Look how happy he is to meet you! I tell you, Goblins are misunderstood in today's society.
And here is how he looks like in-game! Well, almost - I mean, we still need to give him a set of clothing, as much as some of you may entertain the thought of having naked goblins running amok, I do believe that's not what we're going for.
This is what we call an "idle animation", which is what the goblin will do as long as he's not given a particular order.
Angry goblin, coming through!
Alright, enough talk. Let's end today's Dev Update with a new spell effect! You can click on the gif to watch the high-quality MP4 versions of the clip.
December Community Vote - Choose the Wizard Archetypes
For those of you who may have missed it, the December Community Vote is ongoing until January 12th 2020! Select two of three Wizard Archetypes that will be implemented in Solasta, right here on our Official Forums. Will you choose the Greenmage, the Stonemage or the Loremaster?
Read our previous articles here:
- Director's Log #3 - On Kickstarter and moving forward
- Dev Update #3 - Winter is here, and it's cold!
- TL;DR #7 - A primer on animating Solasta
Article by Tactical Myzzrym