Hey there folks,
You wanted it, we wanted it - modding tools to create your very own adventures in Solasta. We didn't make any promises back during our Kickstarter as we weren't sure we'd be able to make it before launch... But today we're happy to announce the Dungeon Maker - a map editor that will be accessible in-game to each and everyone of you! And we're not just making promises with a few screenshots here - here's a full video to show you what the Dungeon Maker is, and how it works!
Will the Dungeon Maker be fully complete when Solasta 1.0 launches?
No, the Dungeon Maker will be in a beta state for quite some time - even after the 1.0 launch of Solasta. In order to have a playable version of the Dungeon Maker and avoid putting the main game at risk, we've decided to start small and add features as we go (rather than being too ambitious from the start).
What are the current features of the Dungeon Maker?
- Freely create dungeon layouts using a selection of preset rooms
- Link multiple maps together to create larger dungeons
- One environment available for now, the Necropolis, with its set of environmental props to decorate your dungeon
- Almost all monsters and items from Solasta: Crown of the Magister main campaign to create your encounters and loot
- A selection of traps (just a few for now) to punish greedy adventurers
- Easy to share online, it's a simple .json file in a folder. We plan to add Steam Workshop later on so it becomes even easier to share.
What are the future features planned for the Dungeon Maker?
Provided we see people using the Dungeon Maker, we plan to add a Quest system, Merchants and other environments. After that... time will tell!
Can I import my own monsters / items in the Dungeon Maker?
No, at least not using the official Dungeon Maker tool on its own. That being said, it might become possible through the use of other community-created mods, as some have already started to create new classes and archetypes - so new items / monsters may not be an impossibility in the long run!
Where can I share my creation / download other people's Dungeon Maker maps?
While Solasta will eventually be on Steam Workshop later, in the meantime you could always take a look at Nexusmod - where you can already find mods from community members adding new feats, archetypes and other creative ideas! Note that we (Tactical Adventures) do not guarantee anything when it comes to user created mods - some may not work at all.
When will the Dungeon Maker be available?
Soon! That's all we can tell you for now :D
A little glimpse at the Adventure Book
Many of you Kickstarter Backers have been asking about the progress of our physical goods. We're happy to announce that we've finished working on the digital version of the Adventure Book - a short adventure included in the Adventure Box - and will be moving onto completing the Adventure Box next, before starting the layout of the main Solasta Setting Sourcebook (which currently sports a meaty 180 pages!)
This short adventure will take your party from level 1 to level 4 by diving deep into the Ruins of Carillach Gar!
The Adventure Book should contain everything to help new DMs run their adventure without additional material
Alright folks, this is the end for today! Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.
Read our previous articles here:
- Cracking Open The Difficulty Settings
- Dev Diary #28 - Side Quests, Monsters and... Digging?
- Kickstarter Rewards - February Update
Article by Tactical Myzzrym
8 Comments
nice picture of a natural arch on page 8, forming a bridge over the river. a beautiful example of what nature can do with 1000's of years of hard work. too bad it is now destroyed just to send a poor wolf to its death and those starving wolves, i wish i could have given out food instead of killing them. alas, nature suffered several blows that day
I haven't been this excited about a new game in years and years. You guys are doing a fantastic job. This dungeon creator is so cool...I can't wait to try it out.
molto bene
molto bene
nice picture of a natural arch on page 8, forming a bridge over the river. a beautiful example of what nature can do with 1000's of years of hard work. too bad it is now destroyed just to send a poor wolf to its death and those starving wolves, i wish i could have given out food instead of killing them. alas, nature suffered several blows that day
I think you're playing the wrong game. Vegan Sim City is down the hall to the left. Lol.
nice picture of a natural arch on page 8, forming a bridge over the river. a beautiful example of what nature can do with 1000's of years of hard work. too bad it is now destroyed just to send a poor wolf to its death and those starving wolves, i wish i could have given out food instead of killing them. alas, nature suffered several blows that day
I think you're playing the wrong game. Vegan Sim City is down the hall to the left. Lol.
as a geologist i'm more hurt by destroying that natural arch. i'm assuming the first three wolves are labeled 'starving' to let the player know that they will not be too much for a first level character and to set up the contrast with the more dangerous wolf that appears out of nowhere but the first time i played the game when i saw the term 'starving wolf' i assumed it was attempting to suggest other options beyond combat. i guess i've spend too much time playing in groups where not everyone is a murder-hobo. i don't think the attempted slight with the use of 'vegan' is apt, given that the violent/brutish approach results in not getting access to the tasty wolf meat, although how much meat could there be on a starving wolf?
nice picture of a natural arch on page 8, forming a bridge over the river. a beautiful example of what nature can do with 1000's of years of hard work. too bad it is now destroyed just to send a poor wolf to its death and those starving wolves, i wish i could have given out food instead of killing them. alas, nature suffered several blows that day
I think you're playing the wrong game. Vegan Sim City is down the hall to the left. Lol.
as a geologist i'm more hurt by destroying that natural arch. i'm assuming the first three wolves are labeled 'starving' to let the player know that they will not be too much for a first level character and to set up the contrast with the more dangerous wolf that appears out of nowhere but the first time i played the game when i saw the term 'starving wolf' i assumed it was attempting to suggest other options beyond combat. i guess i've spend too much time playing in groups where not everyone is a murder-hobo. i don't think the attempted slight with the use of 'vegan' is apt, given that the violent/brutish approach results in not getting access to the tasty wolf meat, although how much meat could there be on a starving wolf?
Back in my table top days I had a Diplomacy Bard. When the NPC would make their demands he would talk and defuse things before combat started. People The party started quickly firing arrows before my character's non violent ways saved the day.
That said looking forward to building dungeons. Hoping a quest maker for small mini campaigns will come along as well (and hopefully being able to play online with friends because I dream big). Loving the direction this game is going!
I missed the opportunity to buy the physical TTRPG rewards. Will we have another window to buy those in the future?