Dev Diary #5: AI Basics
Have you ever wondered how creatures think in video games? Why did this orc decided to attack my warrior, while the other one decided to just hide behind cover? If you have, you came to the right place as I will be shedding some light on what sort of dark thoughts drive the AI of our vicious creatures.
When designing the AI system for Solasta, we wanted to make sure that it would best fit a set of objectives that crystallized what's important for us:The AI must be able to choose from a large variety of activities....
Gen Con 2019 Recap
Well folks, Gen Con was a blast. And not a piddly 1d6 Thunderclap kind of blast, we're talking about a fully decked out Eldritch Blast! (bonus to whoever comes up with the highest damage Eldritch Blast build)
You were many, many people to drop by to check on Solasta: Crown of the Magister - so many, in fact, that one of our only regrets was that we brought only two gaming laptops. Some of you came back every day until you could find an empty slot, others brought friends back (for which we're very thankful, spreading the word is...
Dev Diary #4: Where's the loot?
Hey there folks! While we are at Gen Con right now, we're not about to leave you without a Dev Diary. Zaz, take the stage!
Hello fellow adventurers,
Now that we've tackled most of our Key Pillars (you can read about Light & Darkness and Verticality in our previous articles), let's go over a bit of a hot topic - Loot. From the very start, we wanted to avoid making a “loot-based RPG”. We know this is a popular style and that players love to collect items to fill an endless, ever-growing inventory; and we are aware that it feels...
Gen Con 2019 & Kickstarter Info Page!
Hey there folks!
Only one day remaining before Gen Con 2019, and you know what that means - it's time for each and everyone to get an update about the Kickstarter Pre-Alpha Demo! Because yes, we can now officially say it - although some of you may have already guessed, the Pre-Alpha Demo will go public on Steam at the same time our Kickstarter goes live!
When is that? Well... That I cannot reveal yet (SoonTM), but I can definitively tell you where to keep a lookout! We now have a new, dedicated Page with all the Kickstarter Info...
Dev Diary #3: Let there be Light!
Hey there folk! You know the drill by now, Zaz here has you covered.
Hello fellow adventurers,
Today I’d like to talk about how we use Light and Darkness as a gameplay pillar and fundamental concept in the world of Solasta.
When you think Fantasy Tabletop RPG, chances are one of the images that comes to mind is a group of adventurers exploring a dark dungeon, torch in hand, moving cautiously to avoid traps and ready to draw their weapon the moment a monster jumps out of a dimly lit corner. Infravision - and then Darkvision - allowed some specific races to be...
Gen Con 2019 - One week left!
Hey there folks,
With only one week left before Gen Con, we've been working hard on all fronts! For the Demo, we've been adding new rooms and polishing old ones - it won't be the final experience (you will have to wait a bit more for that), but you'll be able to have a pretty good idea of what you're getting into. We've also be working on some physical goodies that we'll be giving away at our booth, so be sure to drop by!
Now without further ado, let me give you a small sneak peek of the updates (but not everything,...
Director’s Log #2 : Adapting the Ruleset
Hey there folks! Our Creative Director & CEO is back with another article, this time going over how he handled adapting OGL / SRD5 ruleset into video games.
I've been wanting to describe the philosophy we have in adapting the OGL/SRD5 ruleset to a video game for some time now. As I already mentioned in previous posts, I have played through all 5 different editions of D&D in the past 30 years - and thus seen the evolution of the Ruleset over the years. That doesn't mean I claim to be an absolute expert though, for there are many ways...
Dev Diary #2: What is Verticality?
Hello again folks! You've been many to ask what we mean by Verticality, so Zaz (Game Director) is back with some answers!
Hello fellow adventurers,
As you already know, Verticality is one of our Core Pillars. But what hides behind that word?
From the very beginning, we decided that we wanted our players to be able to do things other Tactical RPGs wouldn't allow them to. Things like flying, climbing walls without being limited to ladders, pushing enemies over the ridge... and of course we wanted enemies to do the same! Flying, climbing and even burrowing to give your party a rough time....
Dev Diary #1: Reaction System
Hey there folks! Today we'll have our Gameplay Director Zaz give you a bit of insight on the Game Design side of things. If you want to know how we at Tactical Adventures are adapting OGL / SRD5 into video game rules, you're at the right place!
Hello fellow adventurers,
Here’s the first of a series of game design articles where we will be sharing some of our ideas, decisions, questions and philosophy with you. As you may already know, it's not always easy to adapt a Pen & Paper rules to PC. Sometimes though, it can be surprising how the rules...
Director's Log #1 : Announcing at last!
Hey there folks, today's something a little different for you! How does an idea comes to life? What comes before a fully manned studio? I'll be leaving the stage to our Creative Director (and CEO), who will be answering all these questions and more, writing about the genesis of the Solasta project.
First of all, we are very happy and excited about our official announcement. It always feels great to come clean and tell everyone about what you have been working on for so long. Thanks a lot for all your kind words and genuine interest in the project....
Solasta Demo will be available at Gen...
You said "We want to see more Gameplay!", we answered "We will do that and more, there will be a demo!". You said "When?" and we answered "Soon!". How soon you may ask? Well... What about... One month from now?
That's right, Tactical Adventures will be at Gen Con 2019 August 1-4 2019, Indiana Convention Center: Hall B, with a Pre-Alpha Demo - which everyone will be able to play at our booth! For those who won't be at Gen Con, worry not - we're still planning on having a Demo available to everyone at a later date!
Animated Trailer - Peeking behind the curtains
Did you ever wonder what goes on behind a trailer like ours?
Well you're in luck, because oh boy have we some cool things to show you. First of all, if you haven't already, please make sure you watch our Animated Trailer. Done? Done. Now let's get to the juicy part.
When you watch an Animated Trailer, you're often left to wonder - how much of this is actually in the game? Sure it's pretty, and it's funny, but it doesn't tell me anything about the actual gameplay... or so you would think! From the characters down to the very script,...
Welcome to Solasta
Leave your weapons at the door and grab a chair. Let's talk, stranger, ale's on us.
If you haven't already, we invite you to watch our Animated Trailer and our Announcement Dev Diary to get a better understanding of what Solasta is about - the passion project of a long-time Tabletop RPG fan, who soon was joined by other industry veterans sharing the same love.
Earliest Visual Target of Solasta: Crown of the Magister
When it comes to making a game, there's often no shortage of ideas. It was thus important to decide on some Key Pillars early...
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Join the Community
You love to roll the dice ? We do too! To defeat your foes with wits and steel? We do too! To roam around uncharted lands? You guessed it, we do too!
So join the table to share some tales, for we have much to learn from each other. Who are you? Where do you come from? What are you looking for? While you may not find quests in this tavern which might seem a little empty for now, it is our hope that it will soon foster a strong community. So what say you, care to join us?