Back
Update 0.5 - Character Creator: Time for an Upgrade!

Update 0.5 - Character Creator: Time for an Upgrade!

Share on: | |

Hear ye, hear ye! 

A few months ago we released Solasta II in Early Access, and you were many to point out that the Character Creator needed improvements. So we went back to tinker with it some more, with the aim to release a content patch before our next big Multiplayer Early Access Update later Q3 this year. And we’re happy to say, it is now available for everyone to try out - and it’s ended up so big that we could even call it an update… The big ol’ unplanned 0.5 Content Update! 

Welcome, to the new Character Creator!

Well folks, here we are. While some of you enjoyed the level of customization available compared to Solata CotM, it was clear that many of you wanted more intuitive tools, more flexibility and more ways to make your group of characters truly feel like your own.

Now… are you ready to dive in?

New Character Presets

Customizing a character from scratch can be daunting, which is why we’ve added a new Preset selection screen at the start to help you build your character’s appearance! With twice as many Presets as before, this should help give you some ideas before you dive into the more in-depth customization options.

Time to fire up those sliders

While not in the original plan, you’ve been clear in letting us know that making your characters look precisely the way you wanted was way too complex - which is why we went back to the drawing board and adjusted our system to accommodate sliders! 

Give our 20+ new sliders a try and share your new characters with us!

Show me those muscles

We heard you clearly, a character’s identity does not stop at their face! You want your Paladin to be able to show those grueling years of training, after all who wouldn’t? The new body morph feature will answer that need.

Voice Pitches for our Heroes

We did say that budget prevented us from recording new hero voices (as the entire game is fully voiced), but that doesn’t mean we can’t work to alleviate the issue! Each voice will now feature five different pitch levels to give you more options when trying to figure out how you want your adventurers to sound like.

Save your Characters in your Collection

No more recreating each character from scratch! Once you’ve finished creating an adventurer, you will now be able to save them in your Collection to reuse and/or edit later. Such as… when the Early Access Update #1 will come out with Co-Op Multiplayer!

That also means: you can now share your character files to other players by going into your game folder %USERPROFILE%\AppData\Local\Solasta 2\Saved\SaveGames, then select the folder with your Steam ID and open the Characters folder. 

And more!

As this is but the start of Early Access, we have plans to improve the Character Creator even further in the future! More customization options, new ancestries, new haircuts, new tattoos… We won’t be stopping any time soon! In fact, we should have a small follow-up hotfix in the coming week to hunt down the last few bits.

Note: For the participants of the Happy Little World Events Community Contest, don’t worry we haven’t forgotten about you! We’ll be announcing the winners later this month, so stay tuned!

Previous version will remain available

While your save files should remain compatible with the new update, you have the possibility of rolling back to the previous version if you’re running into issues that did not previously occur. To do so, simply right click on Solasta II in your Steam Library and select Properties, then go to the Game Versions & Betas tab and select previousversion

Just make sure you go back to the Default Public Version at some point, otherwise you won’t get the newest hotfixes later on!

v0.3.7.99125 Changelist

  • [Community Request] Added shortcut on Gamepad to switch weapon 
  • [Community Request] Added a setting to disable Minimap Rotation
  • [Community Request] Added a setting to disable Game Mute when Alt-Tabbed (this is for you streamers out there!)
  • [Community Request] Added a lot of localization suggestions from our Website’s Bug Reports as well as the Chinese localization mod by Fuyou1066. Please do continue to send us your suggestions for improvements, let’s make the game better for everyone! 
  • Fixed error message appearing on game startup when attempting to play offline. You should now be able to properly play Solasta II offline! 
  • Fixed chest being positioned too low on male bodies
  • Fixed hair being placed too high on female halfling characters
  • Made many improvements and bugfixes in various cutscenes. 
  • Fixed the tooltip UI flickering that could sometimes occur when targeting an enemy
  • Fixed Healing Word upcasting not scaling properly
  • Made some performance optimization and stability improvement (ongoing).
  • Fixed the “Playing Next” icon on the bottom right showing the wrong character. The DM was a little too distracted by snacks and didn’t pay attention to the turn order. 
  • Fixed Teleport Area in front of Lions Den’s door requiring you to cancel once before actually working. And also fixed the door being impossible to open from the other side. DOOR STUCK, DOOR STUCK!
  • Fixed a couple of instances of softlock that could happen after making an opportunity attack on an enemy.
  • Updated the Charm Condition description to correctly show that charmed enemies can still attack your allies (just not the charmer). 
  • Fixed Captain Rose Stormwinds refusing to interact with players when using Direct Control. She just hates controller players I guess…
  • Fixed some VFX conditions not disappearing when a creature dies.
  • Fixed opening and closing the inventory slightly increasing the game’s lighting. Before you ask: no, spamming that multiple times wouldn’t turn the screen white.
  • Fixed opening and closing the inventory during combat making spells VFX play again. I’m telling you this inventory has magical properties.
  • Fixed one harpy slacking off in Star Temple by always skipping her turn. Stop looking at your phone girl, it’s your turn to play!
  • Fixed reloading a save sometimes making the Combat Log display wrong information. Or… is it the right information from an alternative timeline…?
  • Fixed characters sometimes moving diagonally to attack a target that’s already next to them. Got to keep them on their feet!
  • Fixed characters casting a melee spell from afar incanting once at their current position and again when arriving next to their target. Tsk, such inefficiency. Should have paid more attention in magic school.
  • Fixed Acid Splash not hitting allies in its AoE. You can now proceed to friendly fire as intended per the rules. You’re welcome.
  • Fixed Haunted Harbor sometimes not properly spawning skeletons & the Giant Crab Dredger (Crab… Battle!)
  • Fixed Divine Shield cantrip’s temporary HP not being removed after 1 round.
  • Fixed Twosa being able to keep throwing Explosive Pearls after running out of them. Little cheating kobold! 
  • Fixed Find Traps not highlighting the traps after revealing them. C’mon it’s literally the name of the spell…
  • Fixed some Spectres T-Posing to assert dominance when slain.
  • Fixed Guidance + Stealth inflicting [Deafness] status IRL upon the player. 
  • Fixed spells granted by Ancestry or Feats incorrectly requiring a specific type of spell focus instead of working with any.
  • Fixed attacking a Sand Lion with a melee weapon causing yellow lines to appear across the terrain.
  • Fixed high ground tiles near an edge being sometimes hard to select due to the “Drop” prompt appearing over them
  • Fixed Fairies apparently somehow appearing to permanently have half-cover. Too small to see, too small to hit I guess?
  • Fixed Scroll of Burning Hand being named Scroll of Sleep. Oh lord we hope no one pranked their friend by trying to put them to sleep…
  • Fixed another batch of $Distance(XX) not displaying properly in the UI. If you find more after this patch, let us know by sending us a ticket!
  • Fixed some {gg} tags in Spanish that would incorrectly appear in texts. 
  • Fixed ground tiles sometimes being considered invalid after disabling or triggering a trap on them.  
  • Fixed Dryads turning into a pile of floating leaves when zooming out in Low Graphic Settings. This is… kind of hilarious in its own way. But not intended. 
  • Fixed a rare bug where a character could get stuck in water trying to loot a chest in Lion’s Den. Sorry Bobby, should have taken swimming lessons. 
  • Fixed a climbing prompt not working properly in Haunted Harbor.
  • Fixed Shadwyn’s Corruption not having any effect in combat. It should now be considered difficult terrain and deal damage over time. Deliciously evil!
  • Fixed enemies reappearing in certain levels like Star Temple and Lost Treasures if you left and came back later.
  • Fixed attributes gained through Feats being incorrectly saved upon entering the World Map. 
  • Fixed a blocker that could occur if you managed to kill all Kivulis under a certain amount of time at the funeral. Holy Mother, you murderous bunch! 
  • Fixed a rare bug where the Aether Pearl (Resurrection) pop-up menu would get stuck.
  • The off-hand bonus attack now properly requires attacking with a Light weapon first.
  • Fixed a rare bug where Elder Sand Lions could summon skeletons as reinforcement. Wait what?
  • Fixed looting the Ettin’s chest after defeating him making a second Victory pop-up appear. You already dusted the poor monster, no need to rub it in.
  • Fixed Twosa being wrongly named “A stronger Kobold.” in combat. SHE HAS A NAME!
  • Fixed being able to unprepare Divine Smite as a level 2 Paladin. If you do that you’re no longer a Paladin. Shame on you!
  • Fixed Use Device icon sometimes not properly being greyed out in combat when out of Action or Bonus Action. 
  • Fixed Boots of the Athlete looking like clown shoes when worn by an Elf. Just to be sure, give your nose a squeeze and see what sound it makes. 
  • Mage Armor should now work properly when the target is equipped with a shield
  • Fixed Liberation Paladin unlocking the wrong oath spells. 
  • Fixed a blocker that would occur if you left Tamesh Camp before taking a long rest, potentially locking you out of the Sentinel fight and making Sethina disappearing forever. Girl didn’t want anything to do with all this noise.
  • Fixed the crawling animation sometimes being very uh… strange… Yea let’s just say strange…
  • Fixed stackable items not stacking when dragging one onto another. Stack damnit!
  • Fixed some gear effects not showing up in the character sheet unless you closed and reopened your inventory.
  • Fixed companions not regaining their HP upon taking a long rest on the world map. I guess they were on permanent guard duty? 
  • Fixed Life Cleric Preserve Life forcing a Saving Throw… to heal? Excuse me?
  • Fixed Staff of the Deep requiring attunement (attunement system not yet available)
  • Fixed Breastplate only having a +1 max dex bonus instead of +2
  • Fixed Chain Shirt not being correctly tagged as an armor
  • Fixed Critical Fail rolls appearing green in the combat log as if it were a positive outcome. Which it is. Just not for the player.
  • Fixed Battle Cleric learning Scorching Ray instead of Acid Arrow as domain spell. 
  • Fixed Acid Splash requiring an attack roll.
  • Rogue’s Steady Aim should no longer allow you to move after using it. 
  • The target of Hideous Laughter should now correctly roll a Saving Throw when damaged
  • Fixed success calculation not taking into account Exhaustion debuff
  • Fixed a specific blocker that would occur in The Sentinel if you did a short rest exactly where traveling wagons would spawn at dusk. Hey! HEY! Move your vehicles, we’re resting here! 
  • Fixed Damion sometimes deciding to not attack at all during combat. Okay that’s it we’re banning phones from the table. 
  • Attacks & Spells with multiple damage types should no longer trigger multiple Death Saving Throws. 
  • Fixed Mana Painter Sorcerer Mana Drain’s damage not scaling properly. 
  • Fixed some missing quest markers in Tamesh Camp
  • Fixed Stem Sharpreef just chilling in the harbor of Caer Mar. Hey DM, you said his name was Stem? Wasn’t he supposed to be in prison? Oh shit you’re right! 
  • Fixed Status tab of the combat log not showing anything on the World Map. 
  • True Strike should now properly work with Sneak Attack and Divine Smite!
  • Fixed a Dark Zone not working properly in the Siklas Temple. 
  • Fixed a bizarre bug with weapons with Topple mastery where waiting too long to select an attack option (like Divine Smite or Sneak Attack) could end up with the attack dealing no damage.
  • Fixed clicking on a tracked quest sometimes not opening the correct quest in the quest journal.
  • Fixed the Apprentice Adventurer quest missing quest markers.
  • Fixed reloading a save file removing the Life Drain condition from your characters. Cheaty little hobbitses! Wicked, tricksy, false!
  • Fixed contextual actions like Searing Smite not working when starting an ambush with it (the regular attack would work but the additional effect like Searing Smite wouldn’t resolve). 
  • Fixed bonus action spells like Divine Smite showing up as options during an Attack of Opportunity (they shouldn’t). 
  • Fixed not being able to interact with a Harpy NPC while playing in Direct Control in the Siklas Temple.
  • Fixed a strange bug where if you had Greataxe Weapon Mastery, you could attack with a weapon, switch to a Greataxe and attack with it as well. I… guess I didn’t know the Greataxe was considered a Light Weapon with Nick Mastery? 
  • Fixed a blocker where failing the Hide and Wait option in the Two Etting World Event would get you permanently stuck. 
  • Fixed the second wave of Terror Birds during the final EA fight not doing anything. They just like to watch. 
  • Fixed Acid Arrow secondary damage not working properly
  • Fixed an issue where spellcasters with the Magic Initiate Feat would sometimes gain a lot of extra spells on level up. 
  • Fixed a rare issue where the Feat tab could disappear from the Advanced Character Creation when making a Fighter, preventing you from saving your character.
  • Fixed the Paladin getting Fighting Style: Ability Score Improvement at level 2. This Fighting Style does not exist. Yes, +2 attribute points is great. No you can’t keep them. 
  • Fixed a couple of instances where some saves would cause a crash upon loading.
  • Changed Save File Folder to take into account the user (in case multiple players using different Steam Accounts play on the same PC). 

Known issues

  • When using Advanced Creation, the Character Collection pop-up does not appear when you finish creating your character. Simply open your Character Again with Edit and it while appear when trying to save them. 
  • Identity tab currently does not properly update when selecting a character preset.
  • Elves' eyes have a few issues for now (an emergency optometrist has been dispatched)
  • Some beards/hair may not fit correctly depending on bodyshapes for now (an emergency barber is on their way)
  • Some characters may suddenly jitter during some cutscenes (we have advised them to lower their daily intake of caffeine)
  • Some text strings have disappeared and show "Missing Strings" (the culprits have been hunted down and locked in the basement)

As a reminder we’re still fixing bugs and crashes as we find them, but if you find yourself unable to play make sure you check out our Support website https://www.solasta-game.com/support, especially the articles about the game not starting and Intel CPU crashes. If none of those correspond to your issues, send us a ticket through the system and let us know your config, it will help getting to the bottom of it.

Article by Tactical Myzzrym

Follow us on: