Hear ye, hear ye!
It’s been almost 3 weeks since the launch of Solasta II in Early Access - enough for most of you to roam the lands of Neokos to your heart’s content. And we know you want more! That is why we’re here today…
While part of the team is working on bringing you an upgraded version of the Character Creator, another part is looking towards the first Major Update coming later this year. One that will not only feature Multiplayer… but also new World Events to add more variety to your travels! And that’s where you come in, dear players - we know from Solasta I that many of you are awaiting the Community Contest to share your ideas. Now is the time, for the Happy Little World Events Contest starts today!

And we’ll be shipping cats to all the winners! Wait, I'm being told that’s illegal. We won’t be doing that.
Before we start, don't forget to wishlist Solasta II on Steam - it helps us a ton!
Community Contest - Happy Little World Events
Click here to submit your event!
So what’s this all about? If you’re new, welcome! We’ve run Community Contests since the development of Solasta I to allow our players to share their creativity with everyone else by implementing the winners’ ideas in-game. Just like the TTRPGs we love so much are about building a story together, building the game hand in hand with our community has always been a cornerstone of Tactical Adventures. We’ve done NPCs, Lore Books, Subclass Designs… And now the new World Map in Solasta II opens up the possibility to create new World Events!
Happy Little World Event is about creating short Random Events with beneficial outcomes and no combat encounters - give your fellow adventurers a little helping hand! For those with more… sanguinary dispositions, worry not - there will be other World Event Contests in the future.
Want to participate? Simply click on the image and it will take you to the form!
That being said, don’t think that short means simple - Happy Little World Events will require quite a bit of time for you to complete a submission, which is why we have a full example of how to submit your idea below.
When does it start, when does it end?
It starts now (Tuesday March 31st 2026) and ends in 1 month, on Thursday April 30th!
How will I know if my submission is selected?
We will be reading through all submissions and selecting those we like the most! The winners will be revealed in a future news post before the release of the Q3 Multiplayer Update, and we will reach out to them for the rewards around that same time.
What are the prizes?
Winners will get all of the following:
- 1x Steam Key of Solasta II
- 1x PDF copy of the Solasta Revised Campaign Sourcebook
- Their submission will be added in-game
- Their name will be added in the credits of Solasta II as Community Contributor
- The “Bard” role in our official Solasta Discord Server
What are the rules?
- Please do not participate more than once
- Please do not submit text from existing books / games / etc.
- Please note that we may slightly adapt the text you submit
- By participating, you agree to Tactical Adventures using the content you submitted. The legal guidelines can be downloaded here, if you’re proficient in legalese and want to dig into the document.
TL;DR: If you submit something, you allow us to use it! Please only participate if you’re fine with all of the above.

Example of a Grassland event visible on the World Map (Trigger: Visible)
What do I need to know before I start?
- Events for this contest are limited to one set of multiple choices (includes Skill Checks). 4 answers max, each with a consequence leading to the event ending. There will be no combat encounters.
- Remain within 250 words in total (description, choices, consequences), events that are too long will be automatically disqualified. Unfortunately we need to limit the length for localization purposes.
- Events can give gold (or take some away), items, XP
- This contest is quite long to complete - we suggest you prepare your entire event beforehand to make sure you remain within the word limit!
Step 1 - Defining Your Event
- Terrain Type: Does your Event happen in a particular biome, or anywhere on the World Map?
- Diorama: Which of the seven diorama moods do you want us to use?
- Trigger: Is your event visible on the World Map or does it randomly happen as you travel?
- Day/Night (only available for random events): Does the event happen only at day or only at night?

Example of Grassland Event, Vantage Point mood (nighttime)

Example of Forest Event, Daytime, Discovery mood (daytime)
Step 2 - Introducing your Event
- Standardized Title: The game currently has 5 titles for World Events to choose from.
- Internal Title: The actual title of the event, that we may display in the future (3 words max)
- Intro Text: What text appears when the event starts.
- How many answers & what type: 4 max answers, each leading to the event ending. Types include normal (always visible), skill check (will trigger a skill check), hidden (answer only appears if party succeeds a hidden skill check) or none (no answer)
Example:
- Standardized Title: An interesting Discovery
- Internal Title: Purple Clearing
- Intro Text: While trekking through the forest, you stumble upon an odd clearing. Leaves shine with a strange purple light, soothing your senses and inviting you to stay. The place does seem safe, and you could use a small break
- How Many answers: 4 - 2 normal, 1 skill check, 1 hidden
Step 3 - Answers & consequences
- Answer: Always below 5 words (doesn’t include the skill check criteria in the wordcount)
- Consequence: What happens when you select the answer. Reminder: No matter the consequence, the party always leaves the event afterwards.
- Reward: If there is a reward linked to the consequence (don’t be too generous!)

After choosing an answer and getting the consequence, the only option will be to leave.
Example:
- Answer #1: Let's rest here
- Consequence #1: As you sit down to rest, you soon notice that the flowers' strange coloring is due to a bag filled with broken vials in a nearby bush! Quickly sifting through it, you manage to find a few that were still intact.
- Reward #1: 2x Potion of Healing
- Answer #2: [Arcane Check DC 15] Examine the plants
- Consequence #2: Success: You are reminded of an experiment you read about some time ago, where an alchemist tried to "enhance" tea leaves by pouring potions on the poor plant. Sure enough, after looking around you find a bag filled with broken vials in a nearby bush. Quickly sifting through it, you manage to find a few that were still intact. Failure: You rack your brain but find no reason why those flowers appear purple when they shouldn't. You decide to stay clear of the place out of caution to avoid any inadvertent poisoning.
- Reward #2: Success: 2x Potion of Healing, Failure: N/A
- Answer #3: [Hidden Nature Check DC 12] This place is unnatural!
- Consequence #3: Flowers of this species should never be purple, this place is clearly unnatural... and potentially dangerous! You decide to leave immediately.
- Reward #3: N/A
- Answer #4: Let's move on
- Consequence #4: Not willing to take any risk, you decide to move past this strange clearing.
- Reward #4: N/A
Total # of words (Intro + Answers + Consequences): ~ 220 words (under 250)
Still here after all of that? Click the image, it’s your turn now!
Community Stream #15 Friday April 3rd
The game being out does not mean the Community Streams are over! Our next one will be hosted this Friday, where we’ll be back to a more relaxed Q&A stream. I will be taking questions on the game itself as well as the Happy Little World Events Community Contest, building an event live on stream with the viewers and submitting it together!
See you on Friday, 9 am PDT / 12 pm EDT / 6 pm CEST!
- Twitch: https://www.twitch.tv/tacticaladventures
- YouTube: https://www.youtube.com/@TacticalAdventures/streams
Alright, that’s it for today. Quick reminder for those having issues or suggestions to drop by our Support Page, and if you enjoy Solasta II make sure you leave us a Steam review to help us grow!
Article by Tactical Myzzrym
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